But what is it that makes this game so loved by the community? About Slay the SpireĬombining the core elements of a roguelite with the deckbuilding mechanics of card games, Slay the Spire has become a phenomenon in the gaming world. The scores are cached since they take a while to generate and each time the page is loaded, if cache is more than 24 hours old, scores will be automatically recalculated.Have you considered playing Slay the Spire, but wasn’t sure if it’s actually worth purchasing? Well, for starters, the tens of thousands of positive reviews speak for themselves. Unfortunately that can't be calculated using the current method because those cards are never picked.Īre you planning to make a tier list for colourless cards? What is the score for Strike, Defend, or other starter cards? (See "How exactly are scores calculated" above for a more detailed explanation.)Ī card with exactly average winrate would score 175 points. Since it's not possible to get a negative scores for any act, to get an overall score of 0 a card must perform significantly below average at every stage of the game. Above-average winrates give additional points and below-average winrates subtract points, down to 0. To do this, cards "start" with 50 points per act. Unlike the old tier list I chose to make all values positive for aesthetic reasons. I also think it's likely that players get "baited" by upgraded cards and make a suboptimal choice for their deck, just because they see that a card is already upgraded.
#SLAY THE SPIRE REDDIT UPGRADE#
It means that the runs which picked the upgraded version of a card did not perform any better overall compared to the runs which got a regular version (or even performed worse - the upgrade score is floored at 0, a handful of them should actually be in the negatives). It's not broken down by act in the detailed table because there isn't enough sample size for that. Pretty much the same way as the scores: difference in winrate between base version of the card and upgraded version.
#SLAY THE SPIRE REDDIT PATCH#
Until there's another major patch or an expansion, I plan to keep the data since 1.0 so the scores should only improve in accuracy over time and eventually I'll switch it to A20 only.Ĭan the upgrade bonus be directly added to the overall score? Those numbers are pretty high. Ideally I'd like this to be Ascension 20 only, but I'm trying to get as large of a sample size as I can to increase the accuracy of the tier list and Ascension 17 is a reasonably close cutoff in terms of difficulty. Otherwise scores would inflate for cards that perform well late in the game. Act 1 scores are weighted higher and Act 3 scores lower to compensate for higher spread of winrates later on.
#SLAY THE SPIRE REDDIT PLUS#
Some cards don't have data on when they were obtained (transform and copy events, the Library, etc) plus cards obtained at the start from Neow's bonus are labeled as "Act 0" and not shown in the simplified table, but included in the overall score (and you can see their stats on the detailed tierlist table). Why don't scores for all acts add up to the total? Lastly, Act 1 scores are weighted higher (1.5) and Act 3 scores lower (0.5) to compensate for higher spread of winrates later on. So I just capped it at losing 50 points and set that as 0, since beyond this point the card can just be safely labeled as "bad" and dismissed. I considered throttling low-sample negative scores the same way, but linear scaling wasn't doing the trick and cards still ended up with -300 when they have 0 winrate out of 7 samples in Act 3 or something like that (and it would take forever to get more samples, since nobody picks the card in the first place). Negative scores are not throttled, but hard-capped at 0 instead. For cards that are picked more often the system gains more confidence in its evaluation and this penalty decreases linearly until it disappears completely for cards in the 40th percentile of popularity and above.
Positive scores are "throttled" for cards with low sample size, meaning cards that are rarely picked get only a small boost to their score, otherwise you'd have stuff like Flechettes unreasonably high because the card actually does well when picked in exactly the right deck, but 99% of the time nobody takes it since it's generally really bad. They are derived from winrates of each card compared to the average winrate of all cards, broken down by act - you can see the actual winrates and more info in the detailed tierlist table.Īt the basic level, it's just delta winrate*1000 (to make a nice round number) and then act scores are added up together, but there are some adjustments:
It costs 0 until played.įilter: Common Uncommon Rare | Low Frequency Card Place a card (any number of cards) from your hand on the bottom of your draw pile.